![]() ![]() Armor Mode, a defensive-oriented power-up (with the player flashing gold).The gauges are disabled and they cannot perform Guard Cancel Dodges and Guard Cancel Attacks in this state. Performed by pressing both Light buttons and Strong Punch (or A+B+C) simultaneously, fighters in Counter Mode deal additional damage and have unlimited access to Super Special Moves. Counter Mode, an offensive-oriented power-up (with the player flashing red).If the player has three stored gauges (replacing the "POW" on the gauge with "MAX"), they can use all three to perform either a more powerful MAX Super Special Move or one of two timed power-up states: It can also be used while taunting to replenish a Strike Bomb slot. When a fighter is defeated, the progress of the current gauge is lost, but all stored gauges are kept.Įach stored gauge can be used to activate one of three things: a Super Special Move, a Guard Cancel Dodge, or a Guard Cancel Attack. When a player fills the gauge up, it is stored and, if the player has less than three gauges stored, a new gauge replaces it. The gauge is charged mainly by performing special moves, but is also charged at a slower pace by both giving and receiving damage. Backwards dodges no longer performs a forwards dodge afterwards.Įach player has their own Power Gauge, now displayed at the top of the screen under the lifebar.Players can now replenish their Strike Bombs by taunting (also using up a stored Power Gauge).Players no longer lose their stored Power Gauges when their fighter is defeated.Low vitality doesn't affect normal Super Special Moves. ![]() Each fighter now has their own MAX Super Special Move, which uses all three Power Gauges.Players can replenish Strike Bombs by losing rounds and by taunting (with the latter costing a stored Power Gauge). Players can summon Strikers while attacking or being attacked. Fights are played in traditional rounds (one-round, best-of-three, and best-of-five). The other character is the player's Striker for that match. Prior to each match, each player chooses the character they wish to fight with. Solo Mode - Players choose two characters for their team.The match ends when all three fighters of one team are eliminated. Fights are played in single-elimination rounds, with the winner of each round receiving some of their vitality back. The remaining character is the player's Striker for that match. Prior to each match, each player chooses three characters to fight (in the order chosen). Team Mode - Players choose four characters for their team.The game now includes two team-based modes (which can be switched by the arcade operator or in the home version): Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters). The King of Fighters 2000 plays like a traditional 2D fighting game, using four buttons (Light Punch, Light Kick, Strong Punch, and Strong Kick). The game is notable for being the last game developed by the original SNK studio before they entered bankruptcy. In the background, however, a new agent of NESTS is sent to exterminate K' (the mysterious cryokinetic Kula Diamond). Determined to investigate the secret organization, the Ikari Warriors commander Heidern (with assistance from fellow commander Ling) secretly hosts a new King of Fighters tournament in South Town to lure K' and Maxima out for interrogation. In addition, each character has their own unique alternate Striker (including characters from previous games, guest characters from other SNK franchises, and alternate appearances).Īs the second part of the three-part "NESTS Saga" arc, the story takes place after the events of the previous King of Fighters tournament (where NESTS agent Krizalid was defeated, his army of Kyo Kusanagi clones are destroyed, and K' and Maxima are revealed to be NESTS defectors). The seventh installment of the King of Fighters series (and the sequel to The King of Fighters '99), King of Fighters 2000 builds on the "Striker" system with additional accessibility (leading players to use Strikers to extend combos). It was subsequently released (in all regions except North America) for the Neo Geo AES later that year. The King of Fighters 2000 is a 2D tag-team fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) on July 26, 2000. ![]()
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